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FMS Forum • View topic - exporting model

exporting model

Postby tibow64 » Tue Jul 12, 2005 11:21 am

Hello everyone, i'm new on this forum.
first off all, CONGRATULATION for your work!!!!! i always enjoy playing fms and really have fun with it, MANY THANKS :)

I was currently working on a function that move a 3dsmax '.ase' file to the .x format (8.5 version).
I just have to finish the 'MeshTextureCoords' and the last thing to do is to optimize my 'MeshNormals' list (very huge for the moment).
It's already working(yessss!) without the mapping(coming very soon tonight!), and all the 'smooth group' are safe, really fine to see how the light was working on the model.
I have a question about the MeshTextureCoords.
It seems that a vertex only have one texture coordinate (X,Y), that mean that i can't build a model with merged vertex between 2 different mat'Id, am i alright?
I'll sent you my first model when my program will be OK ;)

At least i eventually had an idea on how you can make the elvator moves without any calculation, the position of the elevator is directly had in the mesh, each position have a different mat'id, and then, you just have to switch the opacity and specular to ON/OFF depending on the position of the elevator, don't know if you see what i mean????
I can build a special model for you if you are interest in this method.

I see in the forum that it's possible to have the source code of fms, could it be possible??

thanks again Roman and Michael for what you did with fms.
:) :) :)
See you.
tibow64
 
Posts: 3
Joined: Tue Jul 12, 2005 10:42 am

Postby tibow64 » Tue Aug 02, 2005 10:49 am

Hello,
cool, i finish my program and i've just finish my first model

Image

here is the link where you can find the airplane.



have fun. :)
bye
tibow64
 
Posts: 3
Joined: Tue Jul 12, 2005 10:42 am

Postby ggunners » Tue Aug 02, 2005 2:40 pm

tibow4,

AWESOME model dude! A little bit hi-res for some of the PCs running FMS. Even on my older 1.8Ghz P4 with a 64M ATI card, it only has 15 fps when starting out but back up to 30 fps when farther away.

Very nice work. Congrats on your accomplishment.

-- ggunners
User avatar
ggunners
 
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Joined: Tue Aug 26, 2003 3:47 pm
Location: Chantilly, VA USA

Postby tibow64 » Tue Aug 02, 2005 3:13 pm

Many Thank's ggunner:)

It work's fine on my T-Bird 1.33 GHz, with a geforce fx5200 and 1600*1200 of screen area.
I use the 'Swizerland_Seaplane' landscape and i don't have any pb of frame rate
I have to think about a light version, comming soon :)
bye
tibow64
 
Posts: 3
Joined: Tue Jul 12, 2005 10:42 am


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