by ggunners » Mon Mar 21, 2005 3:59 pm
Only the first number is used. All other information is treated as comments.
1, The first line must be zero or one.
2, Thrust, newtons, increase = faster, decrease = slower
3,4,5, Increasing angles in radians increases control throws. Zero means no control.
Others are either obvious or shouldn't be touched unless you know what you're doing.
20,21,22 Inertia moments control how well your model tracks or whether it is hard to keep flying straight, lower numbers are more stable like lighter airplanes, higher numbers keep on moving like heavier plans.
Hope that helps!
-- ggunners
0 1:Type(-) Type[0=Plane, 1=Helicopter]
5 2:Tmax(N) Maximum Thrust (newtons)
0.1 3:Drmax(rad) Maximun Rudder Angle (radians)
0.1 4:Demax(rad) Maxmim Elevator Angle (radians)
0 5:Damax(rad) Maximim Aileron Angle (radians)
3.5 6:CLmax(-) Maximum Lift Coefficient
-1 7:CLmin(-) Minimum Lift Coefficient
6.2 8:CLa(/rad) Lift Gradient
4.0 9:CLaSt(/rad) Lift Gradient in Stall
0.045 10:CDw(-) Drag Coefficient of Wing
0.03 11:CDb(-) Drag Coefficient of Fuselage
0.4 12:mug(-) Friction Coefficient of Wheels
0.76 13:dCDSt(-) Rise of Drag Coefficient in Stall
0 14:CM(-) Moment Coefficient
0.025 15:alpha0(rad) Wing Angle
1 16:b(m) Wing Span
0.2 17:c(m) Wing Chord
0.12 18:hce(m) Equivalent Center of Gravity
0.65 19:m(Kg) Mass
0.04 20:Izz(Kg*m^2) Yaw Inertia Moment
0.04 21:Iyy(Kg*m^2) Pitch Inertia Moment
0.002 22:Ixx(Kg*m^2) Roll Inertia Moment
0.04 23:She(m^2) Effective Area of Stab
0.03 24:Sfe(m^2) Effective Area of fin
0.6 25:Lt(m) Tail Moment Arm
0.02 26:VForm(-) Effect of Dihedral Angle