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FMS Forum • View topic - height calculations

height calculations

height calculations

Postby ennobee » Tue Dec 18, 2007 4:24 am

Is there a way to calculate the height of a point from the height bitmap?
The bitmap is made out of gray pixels ranging from 0 (pitch black) to 255 (white), but how high would a plateau be if I were to paint it pitch black, half black, etc? Is there a formula for this? Is it some setting in the first lines of the *.scn files?


'Niklas
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Postby TreeHugger » Tue Dec 18, 2007 5:38 am

Hi,

the maximum height of a black point is 64 meters with the ground (white) beeing at 0m. The distribution in-between is linear, so medium gray equals 32m. There is no way to scale this within the .scn-file as far as I know.

If you want to check, built a heightmap that consists of just a white and a black half. Position yourself on top of the cliff and throw an airplane across the abyss. Fly somewhat level and the altimeter will tell you the height above ground.

Regards
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Postby ennobee » Wed Dec 19, 2007 3:48 am

Thanks. So 1 grayscale equals about 25cm of height. Good enough for me.

For now, my highest objects are sand dunes, so 50 m (or rgb=56,56,56) is about the highest I need.

This is unless I ever decide to model the cliffs at Cap Griz-Nez for power soaring, but before I ever get that far, FMS2.99 will be out and I'm sure it will have a feature especially designed for the French Channel.

'Niklas
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Posts: 26
Joined: Sat Nov 10, 2007 3:59 am
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