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FMS Forum • View topic - Transparent!!!! FMSXYZ

Transparent!!!! FMSXYZ

Transparent!!!! FMSXYZ

Postby MikeJoel » Tue May 08, 2007 3:20 am

I make a 256x256 (256 color) texture with a pure black background.
Then I apply it in FMSXYZ to a cube (texture was also applied to the geo).

It is either ALL transparent (the whole cube) or it none of it is.

Whats up?

///////////////
// chainfence
///////////////

POSITION -126.77 165.54 .251
CULL ON
COLOR 0.80 0.80 0.80 0 0
TEXTURE fence1 TRANSPARENT
QUADS
0 0 -1.000000 -0.015620 2.000000
0 0 1.000000 -0.015620 2.000000
0 0 1.000000 0.015620 2.000000
0 0 -1.000000 0.015620 2.000000
0 0 1.000000 -0.015620 2.000000
0 0 1.000000 -0.015620 0.000000
0 0 1.000000 0.015620 0.000000
0 0 1.000000 0.015620 2.000000
0 0 1.000000 -0.015620 0.000000
0 0 -1.000000 -0.015620 0.000000
0 0 -1.000000 0.015620 0.000000
0 0 1.000000 0.015620 0.000000
0 0 -1.000000 -0.015620 0.000000
0 0 -1.000000 -0.015620 2.000000
0 0 -1.000000 0.015620 2.000000
0 0 -1.000000 0.015620 0.000000
0 0 -1.000000 0.015620 2.000000
0 0 1.000000 0.015620 2.000000
0 0 1.000000 0.015620 0.000000
0 0 -1.000000 0.015620 0.000000
0 0 -1.000000 -0.015620 0.000000
0 0 1.000000 -0.015620 0.000000
0 0 1.000000 -0.015620 2.000000
0 0 -1.000000 -0.015620 2.000000

Thanks
Mike


(please also see
http://n.ethz.ch/student/mmoeller/fms/f ... php?t=4357
)

Im trying to build a playground with basketball hops and seesaws and swings and such.... I've successfully pulled a landing off on the seesaw.
MikeJoel
 
Posts: 10
Joined: Thu May 03, 2007 2:53 am

UV Mapping

Postby Perry » Tue May 08, 2007 4:47 pm

I can see from your data that it doesn't contain UV mapping Info.
or rather that the UV Mapping Info is bogus.
These are your 1st 2 data in each line.
They are all set to 0

What method did you use to create the GEO.? Did you use Metasequioa or some other Util?
User avatar
Perry
 
Posts: 100
Joined: Fri Sep 26, 2003 10:12 pm
Location: Sarasota, FL USA

Postby MikeJoel » Tue May 08, 2007 6:05 pm

Yes I use Metasequioa then GeoEX to convert. I applied the texture in Metasequioa and then again in FMSXYZ.

(that is my main question... but if you or anyone knows also).....

I built some models that when imported to FMS crashed... I checked and it had TRIANGLES and then the data. I deleted the entire TRIANGLES sections and the model looks fine and it doesnt crash, isnt there something wrong there?


Thanks (seems not many people answering questions on the forum)
Mike
MikeJoel
 
Posts: 10
Joined: Thu May 03, 2007 2:53 am

Triangles

Postby Perry » Tue May 08, 2007 8:19 pm

The answer to your last question is no. There is nothing wrong, the creators of FMS just didn't intend that the objects that are displayed contain triangles.
All Surfaces in your objects MUST be Quads not triangles or you will have an error. The exception is in your aircraft which may contain triangles, but that is another case.

Your former problem however is more involved.
Question ... does GeoEx display your TEXTURE as well as your object ?

Perry
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Perry
 
Posts: 100
Joined: Fri Sep 26, 2003 10:12 pm
Location: Sarasota, FL USA

Postby MikeJoel » Tue May 08, 2007 9:00 pm

No GeoEx doesnt display the texture on the object.
I make the textures 256x256.


By the way (about the TRIANGLES)... I found that it is changing the models to remove the TRIANGLES sections. I went back and tried to remodel objects to get rid of any triangles (making cylinders and such) and found it still makes them. What are you supposed to do about that?


Thanks for all the help
MikeJoel
 
Posts: 10
Joined: Thu May 03, 2007 2:53 am

triangles

Postby Perry » Fri May 11, 2007 4:31 pm

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Perry
 
Posts: 100
Joined: Fri Sep 26, 2003 10:12 pm
Location: Sarasota, FL USA


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