Just getting started with landscape creation and had a few newbie questions.
My primary interest is in creating the actual fields I'm flying at and getting them to match the real thing to assist in practicing.
I've been experimenting with FMSXYZ and MS Paint to try and re-create a real field we've been using.
1) Scale. I'm using FMSXYZ and when you create the scene it asks for the scene size. How do I figure out the size as well as the aerial photo size in order for the scale to be correct? Sorry if thisn't posed clearly, but, basically, I know the size of the flying field in meters and I'd like the scale in FMS to match this. Whats the best technique for doing this? Is there a known scene units to pixels mapping or something I could use to get this right?
2) Height Maps. I've made some very crude height maps in MS Paint just using a couple shades of gray to simulate hills at my flying field. Its difficult, though, to create gradual slopes in MS Paint as this would require gradients and the slopes aren't necessarily vertical or horizontal in the image. Any reccomendations? Would something like Bryce be the answer? Can I hand sculpt the terrain as it is in the real flying field using known altitude/lat/lon measurements and then have Bryce produce the gray-scale height map?
3) Height Map Resolution. How can I maximize the height map resolution used by FMS? With a 1x1 tile, FMSXYZ allows 50pts across which seems a bit limiting. However, I noticed that the choice here maps to the scene line in the file. Can I put much higher values there if my system can handle it? How do I generate those values (it wasn't clear to me which value was what)?
4) Aircraft Rotation. When placing the aircraft in a landscape, I can't seem to figure out how I can specify the starting orientation. Is it possible to do this or must the aircraft always be pointing up at the start?