New version of FMSXYZ. Version 1.0.96
Now move your objects with click and drag. Create new objects from Geo files or grab them from other existing scenes with fill in the blanks ease. Copy objects from your scene to new positions. Edit the Y positions of each object after placement. Edit textures with your favorite paint program linked from FMSXYZ. Scale your objects from within FMSXYZ.
http://polywop.com/fms/FMSIndex.html
Enjoy
Perry
A warning here:
You can easily place so many objects and use so many textures that FMS will not display them properly or worse yet will crash from overload.
If you use too many textures FMS may run but on a field of white with no textures displayed. Try to place objects which use the same texture together with the texture defined only on the first object. (You will have to manually edit this.)
If you use too many objects (it may actually be related to the number of quads defined for each object) FMS will crash.
Mind you FMSXYZ will put them in though without trouble but I will warn you anyway... It's too easy to become uninhibited with this program.