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FMS Forum • View topic - Why do all aircraft models use default sound file? - Need help with aircraft sound files

Why do all aircraft models use default sound file? - Need help with aircraft sound files

Postby jdmartin8 » Sun Jun 03, 2001 1:59 pm

I noticed that when I download additional aircraft models into FMS, I can not get the included .wav files to play when running that particular model. I have placed all the model's files into the FMS/modell directory, but still get the default sound file when loading that model.

Anyone care to help?
jdmartin8
 
Posts: 3
Joined: Sun Jun 03, 2001 1:55 pm
Location: Indiana, USA

Postby Norbert » Sat Sep 15, 2001 7:49 am

Hi jdmartin8,

within the directory ...fms20b6\model for each model (e.g. a model named 'piper') there must be the following 4 files:

'piper. par' (containing all aerodynamic paramerters)
'piper.geo' (containing the models' shape)
'piper.bmp' (containing surface texture and painting)
'piper.wav' (containing the engine's sound)

If you have a new model without any soundfile FMS uses the last sound loaded into the program (or the default sound loaded at startup).

To create a sound for a new model just copy the sound of another model matching to the new model, e.g. copy 'pitts.wav' to 'piper.wav' and your piper then will sound like the pitts.

But sometimes I had a fault just as you describe, too. Although all files were present together as described above and were running at earlier sessions sometimes the last sound was kept when changing to any other model. In most of these cases terminating and restarting FMS solved the problem. I think, this is a bug within FMS20beta6 (and presumably hardly to fix).

Regards

(Edited by Norbert at 8:51 am on Sep. 15, 2001)
Norbert Graubner[br]Im Kalkofen 9[br]D-55268 Nieder-Olm
Norbert
 
Posts: 12
Joined: Wed Sep 05, 2001 12:08 pm
Location: Nieder-Olm, Germany


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