by SimScale » Sun Feb 11, 2007 10:38 pm
I have heard people in other flight sim game forums say the same thing, that the video standard is around 30fps and the human eye doesn't need much more than that to comprehend movement.
But that is if you're just sitting there watching a show. Your eye watches something cruise across the screen or twist, morph..whatever.
When you are interacting with video, more fps will help with finer visuals when two or more objects are moving in opposite directions.
For example.. You are diving down on the enemy and want to fire your guns as they move across your gunsights. At 30fps you see the ground and stationary objects moving across the screen, but the enemy plane may be moving in another direction. Every move that plane makes is exaggerated by the loss of frames in each second.
For fine adjustments (aiming, or landing a heli), those smoother frames will help you with your control.
In FMS, I've been troubled with 14fps in beta 7...but now I enjoy 60-100fps with alpha 8.5.
It is not as much a difference for FMS compared to other 'games' where spiralling down on the enemy or a target gets looking like a slide show at regular movie viewing speed.
SimScale