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FMS Forum • View topic - reaction time of fms models

reaction time of fms models

Postby ernie roberts » Sat Aug 23, 2003 3:58 am

find that the models in fms react much more slowly(roll,pitch and yaw) than the actual flying model .. i have a reasonably fast processor, win 98 se and a medium sized memory so don't think it is my machine .. am running fms ver 2 beta 7 .. what elements should i change in the models par file to speed up the reaction time ..

tia e.
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Postby lego » Sun Aug 24, 2003 12:18 pm

It depends on the flightmodel, that was edited by the model's creator. E.G. if you take my models: my B-17 behaves like a big bird, rolls slowly, that's because I wanted it to behave like that. It is a scale model.
Other models, like my E-Surfer are fun models and react to your stick more quickly.

I personally find it extremely unrealistic to have a B-17 rolling like a pylon-racer or eaven a basic trainer...

In FMS you can't overwrite the model's settings like in AFP, so you have to take it as it is... Or you make your own modified par-File. :p

In any case it has nothing to do with your CPU...
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Postby ggunners » Tue Aug 26, 2003 4:11 pm

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Postby lego » Wed Aug 27, 2003 8:21 am

Hehehehee :D

Dont forget to use realistic values!
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