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FMS Forum • View topic - How to point your aircraft in the right direction?

How to point your aircraft in the right direction?

How to point your aircraft in the right direction?

Postby ennobee » Wed Nov 28, 2007 5:17 am

I have a question regarding the placement of the aircraft on your scenery/flying ground. In the *.scn file you can specify the x- and y-coordinate of your aircraft on startup, but is there a way you can specify the direction in which it will point? After some playing around with 'AIRCRAFT_POSITION' tag on the *.scn file, I managed to place my aircraft on top of my dune, ready for slope soaring, but no matter what I tried, the poor thing always pointed straight into the dune instead of away from it.

I noticed the 'AIRCRAFT_POSITION' tag has three variables:
=============================
SKY 300 1000 dunes_sky

=> AIRCRAFT_POSITION -176 246 90
PILOT_POSITION -100 240 0

3D_LANDSCAPE dunes_height
SCENE 500 250 25

QUADRANT 0 3 1 1 dunes_q03
QUADRANT 1 3 1 1 dunes_q13
QUADRANT 2 3 1 1 dunes_q23
......
===========================================
the first two of the numbers behind the AIRCRAFT_POSITION are the x-and y-coordinates. So could the third be some kind of compas for the direction the aircraft is facing? If so, how do I get my aircraft to point East-Southeast? Is this done by the third coordinate? is there another way, or do I just have to make a new scenery with all textures and height rotated 90 degrees left?

yours,

'Niklas
ennobee
 
Posts: 26
Joined: Sat Nov 10, 2007 3:59 am
Location: Houston Texas

Postby TreeHugger » Wed Nov 28, 2007 3:21 pm

Hi,

the third coodinate represents z-direction or height. It has no meaning for the starting position as the planes are always initialized at ground level.

Sadly, there is no way to rotate a plane upon startup, they'll always point 270° (west). You'll need to counter-rotate the whole scenery in order to make a match.

Regards
User avatar
TreeHugger
 
Posts: 191
Joined: Mon Oct 16, 2006 7:17 pm
Location: Hamburg, Germany


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