The conversion was pretty straightforward. I only process faces with 4 vertices and I reverse the order of the vertices from what is in the Wavefront file. Also, the texture co-ords need to be scaled from 0-1 to 0-255 (although I'm not using textures).
The landscape so far looks like the below. Everything is to scale based on measurements taken on site. The soccer goals, fence, and baseball backstop were the 3D objects created in Anim8or and are just colored with no textures here.
I think I must be just about hitting the limit for the amount of stuff alllowable in the scene. If I add anything else, FMS just crashes when you start it, so I guess this is all the detail I can add.
