Click on CONTROL on the TOOLBAR on top.
You also have to calibrate within FMS.
You have to couple the sticks..
tail =rudder
nick=elevator
roll= aileron
Pitch (as in the pitch of the collective)= throttle
You can basically adjust a model's perimeter to behave as you wish.
Open the .par file via NOTEPAD.
You can also replace a coded .par file with something that you can understand..
the 3DWOLF is in english.
I simply made a copy of it then rename it to run whatever Heli model.
For example...the fastest model in FMS is mine.
I just increase the max thrust to 100000000000000000.
Here's an example