Hi
Can anyone explain to me how the UV Mapping works on Meta? I understand how the mapping works when you use the flat projection method, but how do you position you image on the model when useing the UV Projection method.
I alo see that Meta 2.4 has a UV edit button to the left of the map button, and that you can open the BMP image that you are mapping to the model how does this work?
I have built 4 models so far and used the flat method for mapping the imade but can't fopr the life of me figure out how to do it in UV!